Design development for a storytelling building for the Venice Biennale. Design Studio 1, Ryerson University.
The building site assigned was in the Venice Arsenale, where the Venice Biennale takes place, being part of a series of buildings responding to different creative disciplines that are part of the Venice biennale.
This proposal explores the building as a mountain that communicates the different programs required, with an intention to create volumes through the interaction of funicular shells, and define each space with the acoustics and threedimensional characteristics.The structural performances of the shells were possible to develop thanks to the idea use of funicular volumes, which help to know the diagram of forces for the shells intended to use for each program when modeling each of the volumes by distributing uniform forces that generate tension forces on a surface, this would result on a volume created by the tension that would perform great if inverted to compression forces.
The distribution of tension on the forces along with the shell creates a volume that is showing the path of the forces, this way of modeling allows inverted volumes to be used under volumes. Some precedents of this modeling technique have been used by Heinz Isler, Mike Schalaich, and Sergio Musmeci on the Basento Viaduct.















